callumacrae, on 11 July 2012 - 12:44 PM, said:
I've been thinking about this, and I really cannot see why they need so much money. Their FAQs say that they're pretty much finished developing the thing, so it won't take $1m to finish. Getting them produced will cost money, but they'll get it back from sales. I can't see why they need so much money.
Without Kickstarter, they have to pay for the production run before they sell the units. That means getting either a loan, or venture capital funding. A loan of that size could be impossible from a bank, and if they go with VCs, they'd have to give up a huge percentage of ownership of their company, as well as leadership of their company. If they go with Kickstarter, they don't actually collect money from people unless they reach the minimum amount needed to do a production run, they don't pay interest like they would with a loan, and they stay in 100% ownership of their company. It's a pretty awesome way to go.
As a unit, I think the idea has potential -- but like Awesomez, I'm a little concerned about the hardware (as well as how high-end games can even be, running through a Java VM. Though of course there's still the Android C API that devs might be able to use). This unit also doesn't have -- and is unlikely to get -- the popularity of XBL and PSN. That means it'll still be more attractive to the better devs to lay down the cash for the expensive SDKs, knowing that they could be overnight millionaires like the guys behind recent popular indie titles. I would love love love to be proven wrong, though. The more that finds its standards in open source, the better.